LogiCountry
LogiCountry - is a city-building simulator focused on the creative process of building your own "small" country without unnecessary complexity .
The player has to build and develop cities. To do this, you need to provide the city with various goods, which are sold in stores.
The city has 7 levels. Each city level requires the construction of a certain number of City houses and stores, as well as ensuring the availability of goods in stores.
Goods for city stores are manufactured in factories and stored in warehouses in towns. The store looks for the nearest warehouse available to it, which has the goods it needs. If the store manages to find and take the necessary goods, then the level of provision of the store increases.
Goods are produced from resources and/or other goods. Resources and goods differ in that goods are produced in factories, while resources must be mined on the game map by constructing the appropriate buildings..
Transportation of resources and goods is carried out by freight transport on roads between towns and resource extraction points.
Towns also have levels, but their number is limited by the ability to build new houses within the boundaries of the town. Buildings in town require a sufficient number of houses. To build new houses, it is necessary to increase the level of the town. To do this, it is necessary to build markets that provide houses with basic resources.
Construction of buildings and roads costs a certain amount of "money". Constructed buildings also require funds for their maintenance.
The player receives income every time a resource/product is successfully delivered to a store or market.
Published | 13 hours ago |
Status | In development |
Platforms | HTML5 |
Author | SimpleDigit |
Genre | Strategy |
Made with | Three.js |
Tags | City Builder, Economy, logistic-game, production-chains, transport, Tycoon |
Average session | A few hours |
Languages | English, Russian |
Links | Telegram |
Development log
- Let's start. First release - 0.1a13 hours ago
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